Mixed Reality in STEM articles

STEM Mixed Reality Labs
According to Altmeyer, et. al. (2020) mixed reality appears to be suitable for presenting information during different experiments since it can be used to present both real and virtual content in the lab. The virtual information can be displayed closely to allow users to see the experiment from different perspectives and thereby ensure the spatial contiguity principle (Altmeyer et al., 2020). Altmeyer et al. (2020) concluded that students’ gained more knowledge using the augmented reality technology system than those that did not use it.

Promoting Student Learning with AR/MR
Costa et al. (2018) studied how the implementation of an AR/MR astronomy mobile game captured children’s’ attention and promoted learning in the field of astrology for elementary school-aged students. Costa et al. (2018) concluded that the Solar System GO game significantly captured students’ interest and improved their knowledge about astronomy.

Cyberlearning in STEM Education
According to Haghanikar (2019), mixed reality can revolutionize science labs with the integration of cyberlearning and AR to help students gain a better visual and understanding of abstract scientific processes. Haghanikar (2019) concluded that these technologies provided students with meaningful learning since it involved making connections between various concepts, events, and processes over a period of time. Therefore, Haghanikar (2019) determined that applying AR and cyberlearning strategies helps students gain a better understanding how timing and space affects certain processes.

Using Mixed Reality to Improve STEM Motivation
Restivo et al. (2014) studied how integrating an AR/MR application affects student learning and involvement in STEM. This article also discusses how the app was developed and how students explored and played around with its features during the case study. Restivo et al. (2014) concluded that the integration of an AR application has great educational potential.
